A Red Chair

Managed to appropriate the red chair from now defunct One Red Chair coffee shop. It needs some TLC, and maybe some reupholstering.
Hope to use it in some photoshoots, and maybe make it part of World Domination HQ.

Talent Next Door Book

Hey, want to get your work published?
talent_next_door.jpg
Kitchener native, Craig Musselman, has undertaken an ambitious project, and is putting together a book of local artists.

Nobody ever became a famous artist hiding their art away. If you (or people around you) think you have some artistic talent, give it a shot! With 100 pages, you have a good shot at being published.

Deadline for submissions is July 31, 2010, so get going!
http://www.talentnextdoor.com/

Awesome Old Car

It’s for sale, just south of Bond Head, Ontario. Looks great, and just under $9000 with a rebuilt engine.

Who owns the rights?

© is the copyright symbol

Image via Wikipedia

This is an important document which helps out when determining who owns the rights to an artistic body of work.

Learn it, know it, live it.

A golden rule you should keep in mind: The copyright on a work always belongs to the author, whether he was working on his own, on commission, freelance, on contract, as a consultant or pro bono ~ with the exception of works created by an employee or consisting of a photograph, engraving or portrait made to order ~ unless the copyright has been transferred to someone else by means of a signed document.

Who owns the rights?

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Art vs. Sport vs. Video Games

An interesting comparison by Pharyngula, a molecular biologist, of all things. A rebuttal to Roger Ebert.

Art is a kind of distillation and representation of human experience, filtered through the minds of its creators. A great painting or poem is something that represents an idea or emotion, communicated through the skill of an artist, to make you see through his or her eyes for a moment. Computer games just don’t do that. No team sits down to script out a video game with the intent of creating a tone poem in interactive visual displays that will make the player appreciate the play of sunlight on a lake, for instance. It’s all about balance and game play and keeping the action going and providing a means to win or lose, and most of all, it’s about giving the player control in the game environment. No one wants to play a game that’s on rails and simply leads you to the conclusion the author wants. In that sense, a good game hands the player a toolbox to work within the game environment — it is to art as providing a studio and a set of pigments and a collection of brushes.
Video games will become art when replaying the performance becomes something we find interesting, when the execution of those tools generates something splendid and lasting. It just doesn’t now, though. If you want to see something really boring, watch someone else playing a video game. Then imagine recording that game, and wanting to go back and watch the replay again sometime. That’s where games fail as art, which is not to say they can’t succeed as something comparable to a sport — we may want to explore the rules of a game at length, and repeatedly, and we may enjoy getting better at it. But no matter how well or how long you play a game, it’s never going to be something you can display in your home as a representation of an experience.

Roger Ebert ticks off video gamers : Pharyngula

Six Art Market Myths

I don’t like to see my beliefs debunked, but here they are…

Art Has Value. That is, art has monetary value simply because it exists. Not true. Art only has monetary value if someone is willing to purchase it. Many people who have had the sad task of administering an artist’s estate have found out they have been stuck with a large number of artworks for which there was no market.

six art market myths